﻿using System;

namespace Mojo
{
    public class Event
    {
        public const string command = string.Empty;
        public const string commandEnable = string.Empty;
        public const string propertyChange = string.Empty;
        public const string listChange = string.Empty;
        public const string aboutToActivate = string.Empty;
        public const string activate = string.Empty;
        public const string back = string.Empty;
        public const string dragEnd = string.Empty;
        public const string dragging = string.Empty;
        public const string dragStart = string.Empty;
        public const string filter = string.Empty;
        public const string filterImmediate = string.Empty;
        public const string flick = string.Empty;
        public const string forward = string.Empty;
        public const string hold = string.Empty;
        public const string holdEnd = string.Empty;
        public const string imageViewChanged = string.Empty;
        public const string keydown = string.Empty;
        public const string keypress = string.Empty;
        public const string keyup = string.Empty;
        public const string listAdd = string.Empty;
        public const string listDelete = string.Empty;
        public const string listReorder = string.Empty;
        public const string listTap = string.Empty;
        public const string orientationChange = string.Empty;
        public const string progressComplete = string.Empty;
        public const string progressIconTap = string.Empty;
        public const string scrollStarting = string.Empty;
        public const string singleTap = string.Empty;
        public const string sliderDragEnd = string.Empty;
        public const string sliderDragStart = string.Empty;
        public const string stageActivate = string.Empty;
        public const string stageDeactivate = string.Empty;
        public const string tap = string.Empty;
        public const string webViewImageSaved = string.Empty;

        public readonly string type;

        //Note:Upcase 1st letter to avoid conflict with the static member
        public string Command;
        public void StopPropagation()
        {
        }
    }
}
